﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RPG
{
    //public delegate void Attack(WeaponTag weapon, Monster monster);
    class Role 
    {
        private static WeaponTag weapon;
        public static WeaponTag Weapon
        {
            get { return weapon;}
            set {weapon =value;}
        }
        public string Name
        {
            get;
            set;
        }
        public Role(string name)
        {
            Name = name;
        }
        private static readonly Weapon defualtValue = new Weapon(Weapon);
        public Weapon we()
        {
            return defualtValue;
        }
    }

}
